Hello Ulrich. My main_child ref pointer is just a backup of the last group added for easy access. I never do something like addChild( main_child.get() ) out of this scope.
I understand and will apply the programming practices you've suggested me to do inside the update. Do the UpdateCallback can pass a value not equal to the class that have been attached to it ? I thought it strange because i've made a similar updateCallback to another class that blinks a component on screen each 1 second and i haven't done more than a simple casting ( no dynamic_castings ) for the class and tested a timer check the blink state for the case. Well, for this one i had no segmentation faults. I thought that the problem could be that osg does not allow addition of new components during traversal for a question of integrity data check. I'll be doing some tests here to report the results. Thanks Andre 2010/6/25 Ulrich Hertlein <u.hertl...@sandbox.de> > Hi Andre, > > On 25/06/10 1:06 , Andre Simoes wrote: > > I've made a main osg::Group with an osg::NodeCallback attached to call > > some stuff each update. > > > > inside my osg::NodeCallback i have: > > > > void > > MyCallback:: > > operator()( osg::Node* node, osg::NodeVisitor* nv) > > { > > Frame *frame = (Frame*)node; > > if( ! frame->main_child ) > > { > > frame->main_child = new osg::Group; > > frame->addChild( main_child.get() ); > > } > > } > > > > The problem is that when it calls frame->addChild( main_child.get() ); > > the program badly ends. > > There might be two problems with the above code: > a) the 'node' might not be of the proper type in which case > frame->main_child > could return all kinds of garbage; it's safer to use > Frame* frame = dynamic_cast<Frame>(node); > if (frame && !frame->main_child) > ... > b) you might have a circular dependency, if main_child is a ref_ptr that is > owned by Frame > and also added as a child > > Cheers, > /ulrich > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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