Hi Sunil,

Sunil S Nandihalli writes:

> Hello everybody,
>  I would like to have both the front and the back side of the polygons I draw 
> lit. Right now I have specified the normals and only the side which is on the 
> same side as that of the normals is being lit..
> Should I render the same-geometry twice and add normals to it so that it is 
> lit on both sides.. I realized this might not be the right way to do it.. 
> Does any of you have any suggestion?

You are already doing it right. Just render once, disable the face
culling with osg::StateSet in order to allow both sides to be seen, and
specify a material for the back side or at the same time you defined
the front one.

-- 
Alberto

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