Hi Robert, On Tuesday 29 June 2010, Robert Osfield wrote: > I believe we'll all be in agreement here. This is certainly what I'm > aiming for, all the designs I'm working on use a program cache as a > fundamental part of the design, with state changes minimized. I don't > see it all as much different to what we do know with creating texture > objects, VBO's, display lists, it's just we'll be operating on a > slightly higher level, it should all be the same principle - the OSG > worries about doing things efficiently, and the scene graph developer > just concentrates on composing the scene graph and state classes to > get the result they want. Fine then.
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