Hi Robert,

On Tuesday 29 June 2010, Robert Osfield wrote:
> I believe we'll all be in agreement here.  This is certainly what I'm
> aiming for, all the designs I'm working on use a program cache as a
> fundamental part of the design, with state changes minimized.  I don't
> see it all as much different to what we do know with creating texture
> objects, VBO's, display lists, it's just we'll be operating on a
> slightly higher level, it should all be the same principle - the OSG
> worries about doing things efficiently, and the scene graph developer
> just concentrates on composing the scene graph and state classes to
> get the result they want.
Fine then.

Greetings

Mathias

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