Hi All, I looked at the OSG examples in vain to understand how to load a font properly. OSG examples work fine if started from my dev environment (VS) but setFont("fonts/blablabla.ttf") does not work if I run my app "normally" double clicking on the .exe file. The "osgtext" example have the same problem and I read "unable to load \"fonts/fudd.ttf\" and the same for all fonts.
Is there a way in OSG to load fonts without copying the ttf file in the exe dir or set the file in the resources? Regards Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29485#29485 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org