Hi All,
I looked at the OSG examples in vain to understand how to load a font properly.
OSG examples work fine if started from my dev environment (VS) but
setFont("fonts/blablabla.ttf") does not work if I run my app "normally" double
clicking on the .exe file. The "osgtext" example have the same problem and I
read "unable to load \"fonts/fudd.ttf\" and the same for all fonts.
Is there a way in OSG to load fonts without copying the ttf file in the exe dir
or set the file in the resources?
Regards
Gianni
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29485#29485
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