Hi, I am looking for an easy way to rotate a vec3d by a quat(roll, pitch, yaw). So if my vector is defined by (x,y,z) how do I figure out what the resultant of a spatial rotation of (roll, pitch, yaw) would be? I have calculated the final position of the vector using math but is there any other, more simpler way to do it in osg?
Thank you! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29490#29490 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org