Hi,

I am looking for an easy way to rotate a vec3d by a quat(roll, pitch, yaw). So 
if my vector is defined by (x,y,z) how do I figure out what the resultant of a 
spatial rotation of (roll, pitch, yaw) would be? I have calculated the final 
position of the vector using math but is there any other, more simpler way to 
do it in osg?

Thank you!

Cheers,
John

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