attach a screenshot of what you are seeing
-Nick

On Wed, Jun 30, 2010 at 6:25 PM, Tim Larson <[email protected]> wrote:

> Thank you.
>
> I've experimented with enabling blending by calling
> pStateSet->setMode(GL_BLEND) on my geometry.  I've also experimented with
> creating a material for the geometry that has an alpha value.
>  Unfortunately, this does not have the desired effect.  Applying an alpha
> value to the material for the geometry makes the entire geometry and image
> partially transparent.  I would like to have the transparency level
> determined by the alpha values within my image.  The image has some areas
> that are completely transparent and some areas that are completely opaque.
>  The Image is a TGA image with alpha transparency.
>
> I can confirm that the transparency of the image is intact, because if I
> change the color of the geometry's material, I can see that color "behind"
> the image.
>
> But, my goal is to have the geometry on which the image placed be invisible
> so that all that is seen is the image.  And, the user can see through the
> transparent elements of the image to the background or to other geometries
> that may be behind.
>
> I've attached the small source file and my actual image.
>
> Thank you for your assistance.
>
>  Tim
>
>
> J.P. Delport wrote:
> > Hi,
> >
> > did you enable blending in your scene? What format texture are you
> loading?
> >
> > jp
> >
> > On 29/06/10 23:34, Tim Larson wrote:
> >
> > > I am attempting to utilize a transparent image as a texture map.
> > >
> > > I can successfully display the transparent image as a texture on a
> simple rectangular geometry.
> > >
> > > But, I would like to be able to "see through" to the background
> wherever the image is transparent.
> > >
> > > I've utilized the osgHelp program "GeometryTexture" as a baseline and I
> can load my image, but the transparent parts of the image show through to
> the default gray material of the underlying geometry.  I see a gray
> rectangle with my image on top of it.  Even though my image has many
> transparent areas.
> > >
> > > I would like to be able to see through the transparent areas of the
> image into the background.  i.e. If all I have on the screen is a single
> rectangular geometry with my transparent image, then I'd like to see the
> blue background through the transparent parts of my image.
> > >
> > > Can anyone give me a pointer or advise?
> > >
> > > Thanks in Advance.
> > >
> > > Tim
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=29503#29503
> > >
> > >
> > >
> > >
> > >
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29521#29521
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