Hi, I'm currently working on adding shadows to my scene using osgShadow::StandardShadowMap. Everything is working fine except for my biped animations (using osgAnimation and hardware implementation of RigGeometry). The problem is that a shadow map is not being generated for geometry shadowed by the bipeds unless a non-biped piece of geometry is also casting a shadow there.
This means that the shadow map generation is not ignoring the bipeds, it just seems to not activate at all if a biped is the only thing casting a shadow in that area. It seems to me that maybe the bounding box or some other positional information that osgShadow uses is not being updated correctly, but so far I haven't been able to track it down. Can anyone point me in the right direction? Has anyone successfully implemented this? ... Thanks in advance! Cheers, Jamie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29613#29613 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org