Hi Serge, I am sorry I have no experience with osgPPU. Long ago (2 years ?) we tried it with HDR and it seemed to work with LispSM shadows on our testbed. Have not tested since then. I could not help you at the moment, I am on vacations and my computer is a netbook. Send me a private email next week if you still have a problem, I will try to test it...
Wojtek Lewandowski. PS. Do you by an chance test on ATI ? All techniques stemming from StandardShadowMap do not look good on latest Windows Catalyst drivers due to ATI VertexShader bugs (I can prove it). From: Serge Lages Sent: Tuesday, July 06, 2010 7:37 PM To: OpenSceneGraph Users Subject: [osg-users] osgPPU and osgShadow::MinimalShadowMap Hi all, I am currently having troubles trying to make work osgPPU and specially HDR with osgShadow::MinimalShadowMap, you can find my test program attached (it comes from the list archive, I've made small modifications). Without shadows, it works fine, with MinimalShadowMap, I only have a black model (I am using cow.osg, with the teapot I have a white screen). Here is my command line : osgppu_viewer.exe Data\hdr.ppu Data\cow.osg Any idea where it comes from ? Thanks ! -- Serge Lages http://www.tharsis-software.com -------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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