What is the difference between the cull callback set on a Drawable and a NodeCallback set as a cull callback on a Node?
I saw one thread on the list where someone was confusing them, and the difference was mentioned, but not spelled out. It appears the Drawable::CullCallback is used to decide whether to cull the drawable. What does the cull callback on the Node do? thanks andy _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org