I've downloaded the latest source code of the FBX plugin and osgAnimation
from svn but, I'm still experiencing different playback speed with respect
to QuickTime moreover I have also problems with the animations themselves.

As I said I'm using the latest code for FBX plugin and osgAnimation, on the
other hand I'm using OSG 2.9.6 for all other plugins and libraries, so my
question is: beyond the FBX plugin itself and osgAnimation what else could
cause the problems with animations I'm experiencing? (ie not only speed, but
also wrong/bad animation playback in general)

By the way, I tried with both QuickTime and the ViewScene example that comes
with the FBX SDK, they both play every model correctly. Talking about test
models, I tryed:

humanoid.fbx: model messed up during animation
the 3-bouncing-balls model (sent to Michael some days ago): animation played
at exagerated speed

and now I have two more humanoid models one of which has the same problems
of humanoid.fbx and the other seems to be missing some starting and ending
frames. I'm going to send them to Michael.

Regards.
Alessandro


On Thu, Jul 8, 2010 at 9:35 AM, Alessandro Terenzi <[email protected]>wrote:

> Ok, thanks Michael, I will double check that I'm really using the latest
> source code for both the FBX plugin and osgAnimation.
>
> Regards.
> Alessandro
>
> On Wed, Jul 7, 2010 at 6:54 PM, Michael Platings <[email protected]>wrote:
>
>> Hi Alessandro, I can't reproduce the problem so I don't know why you're
>> seeing that, sorry.
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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