Hi,

I have multi display set up in a way one graphics card to each monitor.
I created one context to each screen and framing one texture to each and 
rendering. The rendering I do in a loop(1..NSCREEN). Display is happening 
perfectly as stream of video in parallel. After some time, the displays are not 
getting synchronized with each other. Means that one is going bit ahead of 
another one. Even though I set my composite viewer with single threaded, I dnt 
understand why this happens so? I m not sure what needs to be done.

Akilan

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http://forum.openscenegraph.org/viewtopic.php?p=29893#29893





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