"Mathieu Rgn" writes:

> I use a osg::Vec3Array* object. 
> Concretely, in my application, I call :
> osg::Vec3Array* vertex = 
> dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
> to get the array of vertices (I want to draw triangles implied by an 
> intresection with a ray).
>
> If I want to get the 3 coordinates (float) of the vertex number X, how do I 
> manipulate the Vec3Array ?

(*vertex)[X] . See osggeometry example.

-- 
Alberto

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