Hi guys,

thanx a lot - its working like magic.

just alittle code snippet for future wanderers (or if you see some other 
improvement):


Code:
        
osg::Vec3Array* vArr = new osg::Vec3Array(frameSize);
memcpy(&(*vArr)[0], vertex_array, frameSize*3*sizeof(float)); 
osg::ref_ptr<osg::Vec3Array> vertices(arr);
geometry->setVertexArray( vertices ); 




Thank you guy again!

Cheers,
Nir

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29971#29971





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