Tim Moore wrote:
GL_BITMAP is a valid texture type and supported by osg::Image, but only if the pixel format is GL_COLOR_INDEX. That is not likely to be optimal on today's hardware.
Ah, that's whay I didn't see it, then. I was reading the GL 3.3 spec, which has eschewed color index mode.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

