Hi!
You can use 8-bit mask texture filled with zeros and 0xFF's (like your bitmask). Then just multiply texels of source texture and mask texture. Texture format could be GL_ALPHA and internal format - GL_ALPHA8. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

