do search for "Y up to Z up" in the archive. -Nick
On Wed, Jul 21, 2010 at 3:53 AM, Guy Volckaert <[email protected]>wrote: > While analyzing the TXNode class, I noticed that it makes a suttle > assumption that the coordinate system is Z up. Almost everyhere else in OSG > it make no such assumption (or it provides a CoordinateFrame class to > convert from one coordinate system to another such as from Z up to Y up). > > Here is a small code snipit of TxpNode: > > > Code: > > void TXPNode::updateEye(osg::NodeVisitor& nv) > { > [...] > //---- This code assumes Z up. > trpg2dPoint loc; > loc.x = nv.getEyePoint().x() - _originX; > loc.y = nv.getEyePoint().y() - _originY; > [...] > } > > > > > Is there an easy to make this work with other coordinate systems (like Y > up). > > Cheers, > Guy > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=30152#30152 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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