Hi Manuel, Of course the OSG dlls must be in path, probably an OSG plug-in dll is not reachable? Anyway you could insert two lines at the beginning of your application as follows:
# include <iostream> ... char wait; std::cin >> wait; so when you run your app from ouside the VS environment you have time to attach the process to your debugger, then set a breakpoint and press a key in the cmd prompt you used to run the app, then debug and see what happens. HTH Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30161#30161 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

