Hi Manuel,
Of course the OSG dlls must be in path, probably an OSG plug-in dll is not 
reachable? Anyway you could insert two lines at the beginning of your 
application as follows:

# include <iostream>
...
char wait;
std::cin >> wait;

so when you run your app from ouside the VS environment you have time to attach 
the process to your debugger, then set a breakpoint and press a key in the cmd 
prompt you used to run the app, then debug and see what happens.

HTH
Gianni

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http://forum.openscenegraph.org/viewtopic.php?p=30161#30161





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