you would want to add traverse(node); in the apply method. forgot this -Nick
On Wed, Jul 21, 2010 at 9:48 PM, Trajce (Nick) Nikolov < [email protected]> wrote: > Hi lucie, > > you do something like this > > class CollectMatrixTransformNodeVisitor : public osg::NodeVisitor > { > public: > CollectMatrixTransformNodeVisitor() : > osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} > > virtual void apply(osg::MatrixTransform& node) > { > matrixTransforms.push_back(&node); > } > > std::vector<osg::MatrixTransform*> matrixTransforms; > }; > > then > > CollectMatrixTransformNodeVisitor nv; > root->accept(nv); > > nv.matrixTransforms vector should have all your MatrixTransforms > > > -Nick > > > > On Wed, Jul 21, 2010 at 4:39 PM, lucie lemonnier < > [email protected]> wrote: > >> Hi, >> I know how to create a node visitor but I don't know how to traverse the >> node and simultaneously retrieve and store the MatrixTransform. >> Can you help me? >> >> Thank you! >> >> lucie >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=30163#30163 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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