Hi,
  I am very delighted to see that the porting is making progress, and I would 
like to contribute. Here are my experiences so far:

I did the following to get the code:


Code:
git clone http://github.com/stmh/osg.git
cd osg
git branch -a
git checkout remotes/origin/iphone




Now my remarks / questions (so far):
1. Is this the right way to get the (current) code?

2. The XCode Project is referencing files from osgIntrospection which are all 
missing?

3. Can it be built for the Simulator? Trying to build for Simulator 4.0 I get 
compile errors apparently because "struct stat64" is unknown. There is some 
logic whether to "#define stat64 stat" but it seems to fail? (using 10.4)


Code:

osg.git/osg/IPhone_Project/../src/osgDB/FileUtils.cpp: In function 'bool 
osgDB::makeDirectory(const std::string&)':
osg.git/osg/IPhone_Project/../src/osgDB/FileUtils.cpp:139: error: aggregate 
'stat64 stbuf' has incomplete type and cannot be defined



4. Project tries to build freetype Plugin. 

Code:
osg.git/osg/IPhone_Project/../src/osgPlugins/freetype/FreeTypeFont.h:19:0 
Ft2build.h: No such file or directory in 
/Users/fke/osg.git/osg/IPhone_Project/../src/osgPlugins/freetype/FreeTypeFont.h


The file IPhone_Project/3rdParty/lib/libFreeType_iphone_universal.a is there 
and 3rdparty/include/freetype2 also, but there seems to be a problem with wrong 
case? The file in the repository is: ft2build.h (but include-Statement says: 
Ft2build.h).

Now some more general questions:

A. Is there a publically available issue tracker for OSG and/or OSG on iOS ?

B. Should we open a List (in terms of forum structure) specifically for iOS 
support?

C. How is the process for submitting code changes to the iOS branch? 

Cheers,
Florian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30217#30217





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