Okay... a better question... I'm attempting to put a callback between the CULL and DRAW phases (using DrawThreadPerContext threading model). I'm currently using the PreDrawCallback to do this but this callback seems to be called AFTER the drawPreRenderStages() in RenderStage::draw call. I'm rendering to a texture and therefore have marked part of my scene graph as a PreRender scene graph.
Then, I figured I could use the InitialDrawCallback in RenderStage::draw but this callback gets called AFTER the SceneView call to RenderStage->drawPreRenderStages(). I don't see a Post Cull callback nor do I see a PreDraw Callback that is actually before all the Drawing takes place. I'm using OSG 2.8.3. Any help would be appreciated. Thanks, Paul P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30294#30294 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

