Okay... a better question... I'm attempting to put a callback between the CULL 
and DRAW phases (using DrawThreadPerContext threading model). I'm currently 
using the PreDrawCallback to do this but this callback seems to be called AFTER 
the drawPreRenderStages() in RenderStage::draw call. I'm rendering to a texture 
and therefore have marked part of my scene graph as a PreRender scene graph.

Then, I figured I could use the InitialDrawCallback in RenderStage::draw but 
this callback gets called AFTER the SceneView call to 
RenderStage->drawPreRenderStages().

I don't see a Post Cull callback nor do I see a PreDraw Callback that is 
actually before all the Drawing takes place.

I'm using OSG 2.8.3.

Any help would be appreciated.

Thanks,
Paul P.

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