Bingo, problem solved. Thanks Wojtek. Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Wed, Jul 28, 2010 at 4:49 AM, Wojciech Lewandowski <[email protected] > wrote: > Hi Glenn, > > Since TextureArrays are supposed to work only with programmable pipeline, > there is no such GL Mode as GL_TEXTURE_2D_ARRAY. It could be considered a > bug in OSG that setting this mode is attempted. > Workaround: don't attach the textureArray with setTextureAttributeAndModes > but with setTextureAttribute. > > Cheers, > Wojtek > > *From:* Glenn Waldron <[email protected]> > *Sent:* Wednesday, July 28, 2010 3:12 AM > *To:* OpenSceneGraph Users <[email protected]> > *Subject:* [osg-users] Texture2DArray and invalid enumerant error > > Hi, > I'm using the Texture2DArray class with a VBO geometry and a shader > program. I get a non-stop stream of this message: > > Warning: detected OpenGL error 'invalid enumerant' after applying GLMode > 0x8c1a > > (..where 0x8c1a = TEXTURE_2D_ARRAY_EXT) > > The Texture2DArray (and associated sampler2Darray) is working correctly and > my scene renders properly. > > But I'm having no luck tracking down cause of the message ... any ideas? > > OSG SVN trunk, Win7/VS9, GTS 250. > > -- > Glenn Waldron : Pelican Mapping : +1.703.652.4791 > > ------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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