Hi Wojtek-

  Thanks again for the thoughtful response.

  I believe I have enough information to work around this issue now.  I just 
wanted to post my last set of findings for anyone else who might be helped by 
the thread.

  I installed catalyst 10.4 and 10.2, and I never quite got to a point where 
everything worked as expected.  I will post some screenshots below.  I am 
thinking I will probably just go with the latest drivers and work around the 
NULL program driver bug, either by hacking our local OSG copy, or doing the 
proper ViewData override as you suggested (haven't looked at those details yet).

  Ahh, yes the texture matrix issue in the glsl.  I had indeed already done 
that (just omitted the matrix altogether in the shader as you referenced). I 
didn't think to attach an osg TexMat identity matrix at the root, so I was 
confused by your reference to the osg TexMat class  :)  But the TexMat solution 
is probably a more appropriate workaround.

Take care-
Baker Searles

P.S. Yes I too had a dual-gpu ATI setup at home last year (dual 4850 in 
crossfire) and they were crazy fast, but I had render issues in Fallout 3 (HDR 
effects would blink on and off) so I had to drop down to using just one of the 
boards.  I guess you can't do that though with the 5970 having both chips on 
one board  :)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30405#30405




Attachments: 
http://forum.openscenegraph.org//files/ati_102_osgshadow_4_sm_211.jpg
http://forum.openscenegraph.org//files/ati_102_osgshadow_4_lispsm_299.jpg
http://forum.openscenegraph.org//files/ati_102_osgshadow_4_stsm_112.jpg
http://forum.openscenegraph.org//files/ati_102_osgviewer_coupe_106.jpg
http://forum.openscenegraph.org//files/ati_102_coupe_143.jpg


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to