Hi all, I've got a Qt GUI with multiple graphics windows doing OSG rendering. When doing screen grabs there is a problem where windows that overlap the graphics will corrupt the rendered pixels. What would be a resonable way to avoid the problem and reliably grab uncorrupted pixels?
-Don Leich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

