Johnny Guitar wrote:
Need to set a viewpoint position based on an offset from the model the viewpoint is viewing. I want to specify the offset in the model coordinate system. For example: specifying 1,0,0 the viewpoint would be looking down the models x axis, specifying 0,1,0 the vp would be looking down the y axis. How do I convert these offsets from the model coordinates to OSG world coordinates so that I can do following: offsetInWorldCS = (some coversion) * offsetInModelCS
vpPositionInWorld = offsetINWorldCS

Is there a reason why the local-to-world matrix wouldn't work for you?

osg::Matrix osg::computeLocalToWorld(const NodePath& nodePath, bool 
ignoreCameras)

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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