Hello Werner,
I'm new to openSceneGraph and I tell you, dear developers, it is hard to learn due to extreme poor class and method documentation. Look at the doxygen doc and you will see what I mean.
We all know what you mean, but improving it is a large task that is being done incrementally when people have time. This has been discussed a lot in the past.
In the mean time, learn to read the source, you'll learn much faster that way.
Is there any method to manipulate the manipulator accordingly?
Look at the code for osgGA::TrackballManipulator, you'll see that it only responds to mouse events. You can subclass it and override its handle() method, respond to keyboard events there and call the base class version of osgGA::TrackballManipulator::handle() afterwards so the mouse events will continue to work.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

