Well, Fred,  if this is rendered within OSG then I guess that's exactly what
I want to achieve with respect to the atmosphere :-) No chance to get any
source sample for the texture precomputation stage I guess ??? :-)

By the way, there is another major issue I would like to submit to the OSG
community:

This atmospheric effect is rendered on top of everything as a screen aligned
quad. But in my application I need to be able to render multiple planets
with their own atmosphere, and satellites outside of the atmosphere (on top
of it, or behind it)...

Thus some objects must be rendered after this atmospheric Quad.


Now, the point is I'm already using the modified DepthPartitionNode to
handle cutting the complete scene into proper "depth segments"

==> Any idea how I could force the atmospheric quad to be rendered on top of
all the Earth rendering cameras (for instance for the earth atmosphere) and
not on the closer cameras ??

Or maybe someone has another idea how to handle this kind of issue ?

Another option I'm already thinking about require to force my depth
partition node generated cameras to only write depth values between sub
values of the [0,1] segment, for instance, between [0.25,0.5] : is there an
easy way to achieve this ??

Cheers,
Manu.


2010/8/6 Frederic Bouvier <fredlis...@free.fr>

>
> ----- "Emmanuel Roche" <roche.emman...@gmail.com> a écrit :
>
> > Hey, thanks for the info Frederic!
> >
> >
> > Actually, the atmospheric scattering effect you're pointing me at is
> > what I've been trying to integrate into OSG for a few days now and the
> > reason why I ask those questions :-)
>
> So have a look here : http://www.youtube.com/user/fgfred64 ;-)
>
> -Fred
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to