Hi,

I discovered recently that it is a bounding box that is first calculated for 
drawables. 
Then the bounding sphere of nodes is the bounding sphere of the bounding boxes.

-Fred

----- "paul graham" a écrit :

> Hi, I've modified the osg billboard example and am examining the pixel
> size computed from one of the billboard's bounding spheres. 
> 
> I'm sure I'm missing something fundamental in my understanding of
> what's going on, but I expected the pixel size computed by pixelSize()
> to correspond to the length of the billboard's diagonal as measured on
> the screen?
> 
> Can anyone explain to me the relationship between the pixel size
> returned from the pixelSize() function and the on-screen pixel size
> (ie. of the billboard) in this instance?
> 
> Many thanks
> 
> Paul
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