[quote="Skylark"]Hello Markus,

> 
> You're in control of your application's main loop, so you can 
> synchronize things the way you want. You can set a mutex that will make 
> it safe to run intersections at given times, and then unlock the mutex 
> to let the viewer run its update and cull phases safely. 

Yes, this does make sense. I am using the delta3d game engine as well so maybe 
what I'm asking is if there is any general way the check if osg is currently in 
a state where it is unsafe to act upon the scene? For instance, Is there any 
mutex that belongs to osg that I can wait on ?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30707#30707





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