[quote="Skylark"]Hello Markus,
> > You're in control of your application's main loop, so you can > synchronize things the way you want. You can set a mutex that will make > it safe to run intersections at given times, and then unlock the mutex > to let the viewer run its update and cull phases safely. Yes, this does make sense. I am using the delta3d game engine as well so maybe what I'm asking is if there is any general way the check if osg is currently in a state where it is unsafe to act upon the scene? For instance, Is there any mutex that belongs to osg that I can wait on ? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30707#30707 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

