Hi,

I am rewriting my code into OSG. One function I want to use is to specify each 
level of the mipmap image by myself, just as glTexImage2D(GL_TEXTURE_2D, level, 
GL_RGB, cols, rows, 0, GL_RGB, GL_FLOAT, Data) does.

Is there a function in OSG like this? I haven't found yet. If not, is it 
possible to extend the osg::Texture2D class to do this job?

Thank you!

Alice

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