Hi, I am rewriting my code into OSG. One function I want to use is to specify each level of the mipmap image by myself, just as glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, cols, rows, 0, GL_RGB, GL_FLOAT, Data) does.
Is there a function in OSG like this? I haven't found yet. If not, is it possible to extend the osg::Texture2D class to do this job? Thank you! Alice ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30726#30726 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org