Hi Simone, The best way should be to update osgART component to work with the last version of osg. I remember that a version of the exporter worked with osg-2.8 but the code (in exporter and osgAnimation contains bugs). I remember that some patch related to osgAnimation have been backported to the last release of osg-2.8.2 so I think you could have a try with this version and try if osgART works with it. In this case you could use the last exporter I think.
If you want to try different version of osgexport You can install mercurial get the repository with a specific revision. I dont have time to check with more details right now. Have a try with osg-2.8.2 and tell me if it works for you Cheers, Cedric On Fri, 2010-08-13 at 10:51 +0200, Simone Mangano wrote: > Hi Cedric, > I have a question about your blender exporter to osg format. > I'm developing an augmented reality application and want to display > some animated models that uses bones animations like for example > avatar.osg example in the osg data folder. > I exported succesfully an example that works with osganimationviewer > in osg 2.9.8 but unfortunately with this version of osg I'm having > problems with the osgART library I'm using to connect with artoolkit. > > By the way I can use 2.8 version of the openscenegraph lib but the > models I'm exporting seems not to work, some models results not > coplete and some others doesn't display nothing, I imagine that the > current version of exporter uses an osg format that don't work with > 2.8. > > Is there a way to download an old version of the exportar to use for > the 2.8 version? > > thanks a lot > Simone Mangano > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net
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