Matrix-matrix concatenation, probably. And if you're changing them dynamically, then bounding box recalculation also.

John Water wrote:
Hi everybody:


I found that the more transform node, the higher cull time ??

is that correct ??  in one whole scene graph, transform node'cull time occupy 
60~70% in total cull time ??

any solution, thanks in advance.
Thank you!

Cheers,
John

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http://forum.openscenegraph.org/viewtopic.php?p=30729#30729





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  -Paul Martz      Skew Matrix Software
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