Matrix-matrix concatenation, probably. And if you're changing them dynamically,
then bounding box recalculation also.
John Water wrote:
Hi everybody:
I found that the more transform node, the higher cull time ??
is that correct ?? in one whole scene graph, transform node'cull time occupy
60~70% in total cull time ??
any solution, thanks in advance.
Thank you!
Cheers,
John
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30729#30729
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-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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