Hi,

i want to render several textured meshes. For each mesh the texture is filled 
with some polygons via a render-to-texture Camera.

Now, to save some video memory i want to reuse the same texture for each mesh.

Looking into the code i think i would need to create 2 render stages for each 
mesh. One rendering the polygons into the texture and another one rendering the 
textured mesh, before filling the texture for the next mesh.

I'm currently trying to achieve this with two prerender cameras for each mesh. 
One camera is a copy of the main camera, so stuff gets rendered into 
framebuffer of the window, and the other camera is added as child to render 
into the texture.

Am i on the right track, or is there a better/simpler solution to this problem?

Thank you!

Cheers,
Mathias

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http://forum.openscenegraph.org/viewtopic.php?p=30766#30766





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