Hi Dženan, The effect you are getting is typical of transparent scene that is not depth sorted in a sufficiently fine grained way. To render transparent objects in the standard way you need to depth sort the geometry and then render the transparent objects from back to front.
There are lots of different techniques you can use to tackle them, which is ideal depends upon the particulars of your application and the types of models you will be tackling. The topic has been discussed lots in the OSG community over the years, and there is a lot of online resources on the issue of rendering transparent objects so I'd recommend doing some background research on the topic. Robert. 2010/8/17 Dženan Zukić <[email protected]>: > Hi, > > I have a scene shown in osgViewer. Scene contains opaque and translucent > polygons. Translucent polygons render significantly differently depending on > the angle of viewing. > > Attachments show this. Color of the problematic polygons is > Vec4(0.55,0.60,0.55,0.3). The whole scene consists of small triangles, even > the large flat surfaces. > > Is this the expected behavior? And how do I fix it? > > Thank you! > > Cheers, > Dženan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=30833#30833 > > > > > Attachments: > http://forum.openscenegraph.org//files/viewangle3nt_143.png > http://forum.openscenegraph.org//files/viewangle2nt_457.png > http://forum.openscenegraph.org//files/viewangle1nt_146.png > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

