Phil Fugue wrote:
Paul Martz wrote:
Have you considered setting BlendColor at the parent Group node and using one of the blend function parameters that use constant color?
-Paul




Thanks for your response.

No I havent considered this.  I dont understand how it will accomplish what I'm 
looking for.  Can you elaborate?  I'm looking for alpha, there's lots of 
geometry in front of eaach other.  Blending with a constant color wont simulate 
transparency, if I'm understanding you correctly.

You should learn OpenGL, I suggest the red book (the programming guide). The (IMO more useful) blue book is available online:
  http://www.opengl.org/sdk/docs/man/
...and some browsers even display the formulas correctly. :-(

GL_CONSTANT_ALPHA,GL_ONE_MINUS_CONSTANT_ALPHA are the blending coefficients you'd typically use for this, they will reference the alpha from your (one) BlendColor, but the rgb components will come from your (multiple) primitives.

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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