David Wilson wrote:
One last question though - I'm implementing the cube faces as triangles. Would I be able to scrounge a little more performance by implementing them as quads instead? I'm guessing it would probably be marginal but might decrease memory use a little.
I doubt you'll notice any difference. The quads will be tessellated to triangles (by the OpenGL driver, I think) before they're transformed and shaded anyway.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

