David Wilson wrote:
One last question though - I'm implementing the cube faces as triangles. Would 
I be able to scrounge a little more performance by implementing them as quads 
instead? I'm guessing it would probably be marginal but might decrease memory 
use a little.

I doubt you'll notice any difference. The quads will be tessellated to triangles (by the OpenGL driver, I think) before they're transformed and shaded anyway.


--"J"

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