Hi Fabien,

I've been planning to make it possible to use osgdem without a
graphics context - it's only used for mipmapping and texture
compression.

Libsquish is already something I've experimented with but haven't
reployed as the result I got were mixed and there is also the patent
on the S3TC compression technique which libsquish uses which
complicates it's usage.

Robert.

On Thu, Aug 19, 2010 at 4:10 PM, Fabien Lavignotte
<[email protected]> wrote:
> Hi Robert,
> I modify a little bit VPB so that it can works without an active opengl
> context.
> First, i use some command line options in order to not need a opengl
> context, disable compressed textures and creation of mip-map (--RGB-24
> -mip-mapping-hardware). Then i desactivate the creation of graphics context
> in DataSet::_run (see attached the modified file).
> It works, at least i can generate a small database  without problem.
> My plan is to add the support of compressed textures and mipmapping through
> the nvidia-texture-tools library
> (http://code.google.com/p/nvidia-texture-tools/). It is based on libsquish
> for the compression part. So i can safely remove the creation of a graphics
> context in DataSet.
> But there is also a graphics context created in ThreadPool, and more
> precisely only for writing threads. Looking at the code, i cannot see why
> this is needed. In which case, the graphics context is needed ? Is it safe
> just to remove it ?
> Thanks,
> Fabien
>
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