Hi Frank, I can't claim to have experienced what you're experiencing, nor any experience with shadowing at all. Instead of setting the cull mask to exclude some objects, can you make them (the shadow-casting but not displayed objects) fully transparent? I don't know if that affects the shadows they cast or not, but to me the naive outsider in shadow-casting it seems like changing shadows based on transparency would be complex so it may allow you to cast stuff from invisible nodes.
Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30946#30946 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

