Hi Frank,

I can't claim to have experienced what you're experiencing, nor any experience 
with shadowing at all.  Instead of setting the cull mask to exclude some 
objects, can you make them (the shadow-casting but not displayed objects) fully 
transparent?  I don't know if that affects the shadows they cast or not, but to 
me the naive outsider in shadow-casting it seems like changing shadows based on 
transparency would be complex so it may allow you to cast stuff from invisible 
nodes.


Cheers,
Tom

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http://forum.openscenegraph.org/viewtopic.php?p=30946#30946





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