Hi,

I have finally identified where to solve this problems. I just needed to 
swap/negate the axes of the quaternion  (and conjugate the quaternion 
accordingly) I construct. After that I just used 
osg::Matrix::makeRotate(osg::Vec3 &from, osg::Vec3 &to) - which is easier to 
use to rotate by 90 degrees than axis angles (which is the variant you 
suggested)

Thank you anyway :)

Cheers,
Frankie

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http://forum.openscenegraph.org/viewtopic.php?p=31120#31120





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