Hi, I have finally identified where to solve this problems. I just needed to swap/negate the axes of the quaternion (and conjugate the quaternion accordingly) I construct. After that I just used osg::Matrix::makeRotate(osg::Vec3 &from, osg::Vec3 &to) - which is easier to use to rotate by 90 degrees than axis angles (which is the variant you suggested)
Thank you anyway :) Cheers, Frankie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31120#31120 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

