Hi, First of all, thank you for your prompt response. However another quick question: Is it also possible to display both buffers based on RTT and stored in the texture memory in different windows or on multiple displays?
What I want to do: 1. Pre-Render the scene using FBOs 2. Store the color buffer and the appropriate render buffer in the texture storage 3. Create 2 Windows with an Orthographic Camera 4. Display the Color Buffer and the Render Buffer on Planes ... Thank you! Cheers, Mo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31157#31157 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

