Hi,

First of all, thank you for your prompt response. However another quick 
question:
Is it also possible to display both buffers based on RTT and stored in the 
texture memory in different windows or on multiple displays?

What I want to do:
1. Pre-Render the scene using FBOs
2. Store the color buffer and the appropriate render buffer in the texture 
storage
3. Create 2 Windows with an Orthographic Camera
4. Display the Color Buffer and the Render Buffer on Planes

... 

Thank you!

Cheers,
Mo

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31157#31157





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