Hi,

I have a issue: I need to extract from a Quaternion the rotation vector of XYZ 
axis  independently. This is, I need to apply X rotation vector to a Node an YZ 
rotation vectors to another.
I know that with osg::Quat::getRotate, I get a XYZ vector and angle value, but 
is posible to know only the values of X rotation? What would be the steps?

Thank you!

Cheers,
Aitor

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http://forum.openscenegraph.org/viewtopic.php?p=31182#31182





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