Hi, I have a issue: I need to extract from a Quaternion the rotation vector of XYZ axis independently. This is, I need to apply X rotation vector to a Node an YZ rotation vectors to another. I know that with osg::Quat::getRotate, I get a XYZ vector and angle value, but is posible to know only the values of X rotation? What would be the steps?
Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31182#31182 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

