Hi,

First of, can I attach multible Shaders to one geometry node?

I tried an it ran but obviosly only the last attached shader was rendered.

Now is (if) there a way to toggle between these shaders?

GeometryStateSet->setAttributeAndModes(programObject, StateAttribute::OFF);

Has no effekt at all on any shader?!

What am I doint wrong, workarounds?

Thank you!

Cheers,
Thomas

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http://forum.openscenegraph.org/viewtopic.php?p=31211#31211





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