Hi, First of, can I attach multible Shaders to one geometry node?
I tried an it ran but obviosly only the last attached shader was rendered. Now is (if) there a way to toggle between these shaders? GeometryStateSet->setAttributeAndModes(programObject, StateAttribute::OFF); Has no effekt at all on any shader?! What am I doint wrong, workarounds? Thank you! Cheers, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31211#31211 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

