lucie lemonnier wrote:
Hi,

Thank you for your reply!
I didn't specify that I used the mode QUAD_BUFFER for the stereo.
I don't understand why would I need two cameras per surface, why one would not 
suffice?

Don't worry, I guessed that you were intending to do quad-buffered stereo :-)

Again, I'm not in any way sure about this, but since you're supplying oblique projections to the camera, the standard QUAD_BUFFER display settings might not calculate the left and right eye projections correctly. This is why I mentioned you might need two separate cameras. This would let you calculate and supply the projection matrix for each eye yourself. I'm not sure how you'd set up those cameras for quad-buffer stereo in OSG, though (that would take some digging to find out).

In your place, I'd go ahead and start with one camera per surface and try the regular QUAD_BUFER stereo mode. If it works OK, you can forget everything I said :-) If not, you'll just have some extra work to do.

--"J"

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