lucie lemonnier wrote:
Hi,
Thank you for your reply!
I didn't specify that I used the mode QUAD_BUFFER for the stereo.
I don't understand why would I need two cameras per surface, why one would not
suffice?
Don't worry, I guessed that you were intending to do quad-buffered
stereo :-)
Again, I'm not in any way sure about this, but since you're supplying
oblique projections to the camera, the standard QUAD_BUFFER display
settings might not calculate the left and right eye projections
correctly. This is why I mentioned you might need two separate
cameras. This would let you calculate and supply the projection matrix
for each eye yourself. I'm not sure how you'd set up those cameras for
quad-buffer stereo in OSG, though (that would take some digging to find
out).
In your place, I'd go ahead and start with one camera per surface and
try the regular QUAD_BUFER stereo mode. If it works OK, you can forget
everything I said :-) If not, you'll just have some extra work to do.
--"J"
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