Hi Andrew,

On Thu, Sep 2, 2010 at 8:31 PM, Andrew Lett <[email protected]> wrote:
> export DYLD_LIBRARY_PATH=/usr/local/lib:/usr/local/lib/osgPlugins-2.9.9

If you do need to add this line then you should point it to the parent
directory to the osgPlugins-2.9.9 rather than the osgPlugins directory
itself.  The OSG appends the osgPlugins-2.9.9 by default when looking
for plugins, and once a new release comes out it'll look for the
appropriate plugin version i.e. osgPlugins-2.9.10.  If you use your
approach when you upgrade the OSG version it'll start trying to read
the wrong plugins.

> The README.txt section 'Release notes on OSX build' is a little out of date, 
> as
> the XCode support has been deprecated. I realize this is due to the fact that
> cmake on Mac now handles Frameworks and hence there is a single unified build
> after version 2.9.8. (At first I was trying to figure out where the XCode
> folder had gone...)

The hand maintained XCode projects are deprecated and have now been
annexed to deprecated section of the OSG svn repository.  In svn/trunk
there isn't the old XCode directory anymore, one needs to use CMake to
build XCode projects.

> Up until now, I've been using the 2.8.2 and 2.8.3 with XCode, and the build 
> here
> worked just fine. I couldn't get the 2.9.8 XCode project to compile 
> (GCC_VERSION
> was set to 4.0) in either 10.5 or 10.6, but this point is moot, as the command
> line unified compile and frameworks support has taken care of this issue.

Try svn/trunk.  Also as Tat suggests the OSG builds both for both ppc
and intel at the same time, but some 3rd party libs now just compile
for intel.

It might be for simplicity we just go with the slow and build for only
for intel by default as well, and leave it to users to build for both
(via the ccmake architecture option) if they want to retain
portability to both architectures.

Thoughts on this topic Mac dev?
Robert.
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