Hi J-S,

Thanks for the information, and your work is very much appreciated.

The Qt integration with Delta3D 2.3.0 under Windows is incredibly stable, so
perhaps this should be something to have a look at (I speak from experience on
using this package with Qt). Delta3D uses OpenSceneGraph for its rendering (see
the particle editor example). However, I don't want to use Delta3D anymore as it
is much larger than OSG itself and it isn't support on Mac.

Cheers,
- Andrew

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