Hi Robert,

Sorry my question was not complete.
By envelope I mean convex hull. BB and BS are too simple to approximate any 3D model to my mind.
The "convex" is not necessary, just a hull could be fine.

I'll be interested in every code/idea/suggestion about that.

Thanks a lot.

Regards,
   Vincent.

Le 02/09/2010 16:45, Robert Osfield a écrit :
HI Vincent,

What do you mean by 3D envelope, it's rather an open ended all by
itself.  Convex hull?  Bounding box?  Bounding sphere?  A pre-paid A4
envelope perfect for sending large pictures through the post?

Robert.

On Thu, Sep 2, 2010 at 3:12 PM, Vincent Bourdier
<[email protected]>  wrote:
  Hi all,

I am currently looking for a way to compute envelopes from 3D datas
(Geometry, Groups, etc...)

I saw that external lib could do it, but first of all I ask to all of you if
someone did something for OSG that could help me.

That would help me a lot in my work.

Thanks for your help.

Regards,
   Vincent.
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