Hey everybody! I'm trying to render my stereo (horiz. split) view into a texture, split that texture so i have one texture for left and one for right view, then manipulate those textures, put them back together into one texture and render that texture to the screen. Could someone provide me with the basic steps for this?
I already have a camera rendering into a texture. And i reckon that I have to use osg::Texture2D::copyTexSubImage2D to split it into 2 halfs, but I have my problems with that. Also, I don't exactly know how to render the finished Texture back onto the screen. Put it on a quad? ... Thanks in advance! Cheers, Christoph ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31345#31345 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

