Hey everybody!

I'm trying to render my stereo (horiz. split) view into a texture, split that 
texture so i have one texture for left and one for right view, then manipulate 
those textures, put them back together into one texture and render that texture 
to the screen. Could someone provide me with the basic steps for this?

I already have a camera rendering into a texture. And i reckon that I have to 
use osg::Texture2D::copyTexSubImage2D to split it into 2 halfs, but I have my 
problems with that. Also, I don't exactly know how to render the finished 
Texture back onto the screen. Put it on a quad?

... 

Thanks in advance!

Cheers,
Christoph

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http://forum.openscenegraph.org/viewtopic.php?p=31345#31345





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