Ok, also I have create a sky box like the sky box in the vertexprogramm example 
of osg. But in my scene the up vector is in the z direction and not in the y 
direction. Now I have rotate my sky box 90 degrees around the x axis.

Is it understandable?

But now, the images on the sky box are in the wrong orientation. For example 
the image in the positiv x direction is 90 degrees rotated. And I want to 
correct this rotation.

Is it understandable? I am not sure.

Cheers

Martin

-------- Original-Nachricht --------
> Datum: Tue, 7 Sep 2010 14:57:24 +0400
> Von: "Trajce (Nick) Nikolov" <[email protected]>
> An: OpenSceneGraph Users <[email protected]>
> Betreff: Re: [osg-users] How can I rotate a image

> what do you mean by "rotating an image"? Could you tell what you are
> actually trying to do? More info you provide more chances to get some
> advice
> 
> -Nick
> 
> 
> 2010/9/7 "Martin Großer" <[email protected]>
> 
> > Hello,
> >
> > I would like rotate a image. Because I want to rotate the separate
> images
> > from my sky box. I think it is difficult to change the texture
> coordinates
> > of my sphere. I my idea is to rotate the images at the beginning.
> >
> > Example
> >
> > ::osg::Image* image = osgDB::readImageFile(c_posX.Filename);
> >
> > // rotate image
> >
> > _cubeMap->setImage(::osg::TextureCubeMap::POSITIVE_X, image);
> >
> > I hope someone can help me.
> >
> > Cheers
> >
> > Martin
> > --
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