Hello there, IIRC, OpenGL allows you to stuff several meshes into a single VBO, and then when it comes time to draw a mesh, you can specify an offset into this VBO along with the number of primitives to draw, in essence drawing only a subset of this VBO at a time.
I was wondering if this same functionality is exposed in OpenSceneGraph? What I'd like to do is something like this: stuff the vertex positions into a single Vec3Array, and hand this array over to a single Geometry object. Then, instantiate one or more Geodes that each share this Geometry object, but each draws only a subset of the Geometry (each possibly drawing a different subset). Is this possible? Thank you! Cheers, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31431#31431 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

