Hi Eric, On Fri, Sep 10, 2010 at 10:48 AM, Eric Pouliquen <[email protected]> wrote: > I'm using large scenes in my apps, using in-SceneGraph cameras, so I'm very > interested in this idea and would like to know where are you on this roadmap ?
I'm afraid for me current TODO list I don't include rewriting the the osgdepthpartion example or adding convenience methods into osgViewer::View for depth partitioning. I would love to do it, along with putting stereo support into osgViewer but I have too many other pressing tasks to be done before 3.0 to tackle them. This doesn't mean others in the community can't step up to the plate though. osgViewer already has the frame work for doing depth partitioning using slave cameras - it's just a matter of creating the appropriate combination of slave cameras and then dynamically managing the near/far planes if this is desired. Using osgViewer to do it is a far more natural way to doing depth partitioning than using in scene graph cameras as it nicely separates the representation of the scene itself and the how you are viewing it. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

