Hi Eric,

On Fri, Sep 10, 2010 at 10:48 AM, Eric Pouliquen
<[email protected]> wrote:
> I'm using large scenes in my apps, using in-SceneGraph cameras, so I'm very 
> interested in this idea and would like to know where are you on this roadmap ?

I'm afraid for me current TODO list I don't include rewriting the the
osgdepthpartion example or adding convenience methods into
osgViewer::View for depth partitioning.  I would love to do it, along
with putting stereo support into osgViewer but I have too many other
pressing tasks to be done before 3.0 to tackle them.

This doesn't mean others in the community can't step up to the plate
though.  osgViewer already has the frame work for doing depth
partitioning using slave cameras - it's just a matter of creating the
appropriate combination of slave cameras and then dynamically managing
the near/far planes if this is desired.  Using osgViewer to do it is a
far more natural way to doing depth partitioning than using in scene
graph cameras as it nicely separates the representation of the scene
itself and the how you are viewing it.

Robert.
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