I've been looking "activating" the SharedStateManager within the DatabasePager and I was curious to know why the share() function is called from within the main thread (i.e in DatabasePager::addLoadedDataToSceneGraph()) as opposed to the DatabasePager thread (like the GL compile post-process).
I would suspect that doing this work in the main thread would cause frame hickups, right? Regards, ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31654#31654 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

