I've been looking "activating" the SharedStateManager within the DatabasePager 
and I was curious to know why the share() function is called from within the 
main thread (i.e in DatabasePager::addLoadedDataToSceneGraph()) as opposed to 
the DatabasePager thread (like the GL compile post-process).

I would suspect that doing this work in the main thread would cause frame 
hickups, right?

Regards,

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